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Hoplite Warehouse

I have been recently going more in depth with the toppic of Texturing and Shading, making a lot of quick tests to get a better understanding, along with different softwares and possibilities.

So I decided to make a challenge to myself and create an scene without using any texturing software, just using Arnold and my Maya favourite tool, Hypershade.

Hoplite Warehouse

Hoplite Warehouse

Geometry

Geometry

UV Mapping

UV Mapping

Diffuse

Diffuse

Displacement

Displacement

Roughness

Roughness

Bump

Bump

Clay

Clay

Depth

Depth

Nuke Compositing

Nuke Compositing

Maya Hypershade Bronze_Material

Maya Hypershade Bronze_Material

Maya Hypershade Ceramic Material

Maya Hypershade Ceramic Material

Maya Hypershade Shield Material

Maya Hypershade Shield Material

References

References